
;hitpausetime獲得
;當處於凍結時MUGEN將只會讀取ignorehitpause = 1的控制器
;因此可利用這個特性來達到突破512限制的效果
[Statedef 1000043]
type = U
movetype = A
physics = N
ctrl = 0

[state ,保險]
type = Selfstate
trigger1 = name = "runa no attama";當自己進來時
value = 120
ignorehitpause = 1

[state , explod消除，避免出現問題]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[state , 當進來的是helper則自毀]
type = DestroySelf
trigger1 = 1
ignorehitpause = 1

[state , Changeanim2]
type = Changeanim2
trigger1 = 1
value = 400000;我方的攻?框動畫，配合下方的hitdef獲取hitpausetime
ignorehitpause = 1

[state , hitpausetime獲得用HitDef]
type = HitDef
trigger1 = 1
attr = ,AA,AT,AP
hitflag = MAFD
guardflag =
damage = 0,0
pausetime = 20,0
affectteam = B
ignorehitpause = 1

[State ]
type = Reversaldef
trigger1 = 1
reversal.attr = SCA,AA,AP,AT
pausetime = 20,0
ignorehitpause = 1

[state ,即死]
type = lifeset
trigger1 = name != "runa no attama"
trigger1 =!ishelper
value = 0
ignorehitpause = 1

[state , 死亡後返回]
type = selfState
trigger1 =!alive
value = 5150
ignorehitpause = 1

[state , 獲取凍結後轉入超即死?態號]
type = ChangeState
trigger1 =!ishelper
trigger1 = hitpausetime > 1
value = 1000044
ignorehitpause = 1

;超即死
;透過512控制器溢出將敵方處於553-556位置的Alive刷為0，從而即死敵方
[Statedef 1000044]
type = U
movetype = U
physics = N
ctrl = 0

[state ,保險]
type = Selfstate
trigger1 = name = "runa no attama";當自己進來時
value = 120
ignorehitpause = 1
[state ]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1
[state ]
type = Nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1
[state ]
type = lifeset
trigger1 = name != "runa no attama"
trigger1 =!ishelper
value = 0
ignorehitpause = 1
[state ]
type = null;Pause
triggerall =!ishelper
trigger1 =!alive
time = 2
movetime = 2
ignorehitpause = 1
[state ]
type = null;Superpause
triggerall =!ishelper
trigger1 =!alive
anim = -1
time = 2
movetime = 2
darken = 0
p2defmul = 1
ignorehitpause = 1
[state ];當凍結快結束時返回繼續獲取hitpausetime，避免512錯誤
type = ChangeState
trigger1 = hitpausetime < 2
value = 1000043
ignorehitpause = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
ignorehitpause = 1
[state ]
type = null
trigger1 = 1
ignorehitpause = 1
[state ]
type = null
trigger1 = 1
ignorehitpause = 1
[state ]
type = null
trigger1 = 1
ignorehitpause = 1

[state , State回復]
type = Changestate
trigger1 = name != "runa no attama"
value = ifelse(ishelper,114514,ifelse(alive,stateno,5150))
ignorehitpause = 1

[state , State回復]
type = Changestate
trigger1 = name != "runa no attama"
value = ifelse(ishelper,114514,ifelse(alive,stateno,5150))
ignorehitpause = 1

[state , State回復]
type = Changestate
trigger1 = name != "runa no attama"
value = ifelse(ishelper,114514,ifelse(alive,stateno,5150))
ignorehitpause = 1

[state , State回復]
type = Changestate
trigger1 = name != "runa no attama"
value = ifelse(ishelper,114514,ifelse(alive,stateno,5150))
ignorehitpause = 1


[statedef 114514]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[State 0, SelfState]
type = changeState
trigger1 = !ishelper
value = ifelse(hitpausetime < 2, 1000043, 1000044)
ignorehitpause = 1

[State ];?態號變更
type = ChangeState
trigger1 = ishelper(777777777);C1Anim探?helper
value = 777777777;C1Anim探??態號
ignorehitpause = 1

[State ];?態號變更
type = ChangeState
trigger1 = ishelper(777777778);C2Anim探?helper
value = 777777778;C2Anim探??態號
ignorehitpause = 1

[State 0, PosSet]
type = PosSet
trigger1 = ishelper
x = 0
y = 0
ignorehitpause = 1

[State ];?態變更
type = statetypeset
trigger1 = ishelper
movetype = I;?置
physics = N;重力、摩擦無視
ignorehitpause = 1

[State ];消除Explod
type = RemoveExplod
trigger1 = 1
IgnoreHitPause = 1

[State ];特殊斷言
type = Assertspecial
trigger1 = 1
flag = invisible;不可見
flag2 = noshadow;無影子
ignorehitpause = 1

[State ];無敵，防止被干擾
type = Nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1

[State ];power封殺
type = PowerSet
trigger1 = ceil(enemy,fvar(0))>=4500
value = 0
ignorehitpause = 1

[State , 間者Helper];攻?動畫檢索間者
type = Helper
triggerall = numhelper(777777777) = 0;不存在時
triggerall = ishelper;helper執行
triggerall = playeridexist(id);消除召喚對策
trigger1 = roundstate < 3;戰鬥結束前
ID = 777777777
name = "spy-C1anim"
postype = p1
pos = 0, 500;埋在地下
stateno = 1000 * random
helpertype = normal;重要定義，若為player型則有可能被敵方代碼影響
size.xscale = 0;x軸大小
size.yscale = 0;y軸大小
keyctrl = 0;不可控
pausemovetime = 2147483647;無視時止
supermovetime = 2147483647;無視時止
ignorehitpause = 1;打?暫停中可執行

[State , 間者Helper];受?動畫檢索間者
type = Helper
triggerall = numhelper(777777778) = 0
triggerall = ishelper
triggerall = playeridexist(id)
trigger1 = roundstate < 3
ID = 777777778
name = "spy-C2anim"
postype = p1
pos = 0, 500
stateno = 1000 * random
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State ]
type = HitFallDamage
trigger1 =!ishelper
trigger1 = random%20
ignorehitpause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40)=IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40)=IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40)=IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40)=IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = GameTime+Random
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = GameTime+Random
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = GameTime+Random
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = GameTime+Random
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = (9999.0**9999)-(9999.0**9999)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = (9999.0**9999)-(9999.0**9999)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = (9999.0**9999)-(9999.0**9999)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = (9999.0**9999)-(9999.0**9999)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

;helper變數弄
[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = gametime%5 = 0
value = ifelse(random%2,ifelse(random%2,root,lifemax,-root,lifemax),ifelse(random%2,2147483647,-2147483648))
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = gametime%5 = 1
value = random%2
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = gametime%5 = 2
value = ifelse(random%3 = 0,random,ifelse(random%2,powermax,-powermax))
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = gametime%5 = 3
value = ifelse(random%2,1 + random%9,ifelse(random%2,111*(1 + (random%9)),111111111*(1 + (random%9))))
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = gametime%5 = 4
value = ifelse(random%2,random%10,ifelse(random%2,random%100,random))
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = gametime%5 = 0
fvalue = ifelse(random%2,ifelse(random%2,root,lifemax,-root,lifemax),ifelse(random%2,2147483647,-2147483648))
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = gametime%5 = 1
fvalue = random%2
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = gametime%5 = 2
fvalue = ifelse(random%3 = 0,random,ifelse(random%2,powermax,-powermax))
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = gametime%5 = 3
fvalue = (9999.0**9999)-(9999.0**9999)
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = gametime%5 = 4
fvalue = ifelse(random%3 = 0,abs((9999.0**9999)-(9999.0**9999)),ifelse(random%2,9999.0**9999,-9999.0**9999))
ignorehitpause = 1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
sysvar(0) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
sysvar(1) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
sysvar(2) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
sysvar(3) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
sysvar(4) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
sysfvar(0) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
sysfvar(1) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
sysfvar(2) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
sysfvar(3) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
sysfvar(4) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(0) = playerID(ceil(enemy,fvar(3))),var(0)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(1) = playerID(ceil(enemy,fvar(3))),var(1)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(2) = playerID(ceil(enemy,fvar(3))),var(2)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(3) = playerID(ceil(enemy,fvar(3))),var(3)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(4) = playerID(ceil(enemy,fvar(3))),var(4)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(5) = playerID(ceil(enemy,fvar(3))),var(5)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(6) = playerID(ceil(enemy,fvar(3))),var(6)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(7) = playerID(ceil(enemy,fvar(3))),var(7)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(8) = playerID(ceil(enemy,fvar(3))),var(8)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(9) = playerID(ceil(enemy,fvar(3))),var(9)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(10) = playerID(ceil(enemy,fvar(3))),var(10)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(11) = playerID(ceil(enemy,fvar(3))),var(11)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(12) = playerID(ceil(enemy,fvar(3))),var(12)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(13) = playerID(ceil(enemy,fvar(3))),var(13)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(14) = playerID(ceil(enemy,fvar(3))),var(14)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(15) = playerID(ceil(enemy,fvar(3))),var(15)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(16) = playerID(ceil(enemy,fvar(3))),var(16)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(17) = playerID(ceil(enemy,fvar(3))),var(17)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(18) = playerID(ceil(enemy,fvar(3))),var(18)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(19) = playerID(ceil(enemy,fvar(3))),var(19)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(20) = playerID(ceil(enemy,fvar(3))),var(20)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(21) = playerID(ceil(enemy,fvar(3))),var(21)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(22) = playerID(ceil(enemy,fvar(3))),var(22)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(23) = playerID(ceil(enemy,fvar(3))),var(23)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(24) = playerID(ceil(enemy,fvar(3))),var(24)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(25) = playerID(ceil(enemy,fvar(3))),var(25)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(26) = playerID(ceil(enemy,fvar(3))),var(26)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(27) = playerID(ceil(enemy,fvar(3))),var(27)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(28) = playerID(ceil(enemy,fvar(3))),var(28)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(29) = playerID(ceil(enemy,fvar(3))),var(29)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(30) = playerID(ceil(enemy,fvar(3))),var(30)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(31) = playerID(ceil(enemy,fvar(3))),var(31)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(32) = playerID(ceil(enemy,fvar(3))),var(32)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(33) = playerID(ceil(enemy,fvar(3))),var(33)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(34) = playerID(ceil(enemy,fvar(3))),var(34)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(35) = playerID(ceil(enemy,fvar(3))),var(35)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(36) = playerID(ceil(enemy,fvar(3))),var(36)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(37) = playerID(ceil(enemy,fvar(3))),var(37)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(38) = playerID(ceil(enemy,fvar(3))),var(38)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(39) = playerID(ceil(enemy,fvar(3))),var(39)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(40) = playerID(ceil(enemy,fvar(3))),var(40)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(41) = playerID(ceil(enemy,fvar(3))),var(41)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(42) = playerID(ceil(enemy,fvar(3))),var(42)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(43) = playerID(ceil(enemy,fvar(3))),var(43)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(44) = playerID(ceil(enemy,fvar(3))),var(44)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(45) = playerID(ceil(enemy,fvar(3))),var(45)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(46) = playerID(ceil(enemy,fvar(3))),var(46)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(47) = playerID(ceil(enemy,fvar(3))),var(47)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(48) = playerID(ceil(enemy,fvar(3))),var(48)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(49) = playerID(ceil(enemy,fvar(3))),var(49)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(50) = playerID(ceil(enemy,fvar(3))),var(50)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(51) = playerID(ceil(enemy,fvar(3))),var(51)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(52) = playerID(ceil(enemy,fvar(3))),var(52)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(53) = playerID(ceil(enemy,fvar(3))),var(53)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(54) = playerID(ceil(enemy,fvar(3))),var(54)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(55) = playerID(ceil(enemy,fvar(3))),var(55)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(56) = playerID(ceil(enemy,fvar(3))),var(56)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(57) = playerID(ceil(enemy,fvar(3))),var(57)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(58) = playerID(ceil(enemy,fvar(3))),var(58)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(59) = playerID(ceil(enemy,fvar(3))),var(59)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(0) = playerID(ceil(enemy,fvar(3))),fvar(0)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(1) = playerID(ceil(enemy,fvar(3))),fvar(1)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(2) = playerID(ceil(enemy,fvar(3))),fvar(2)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(3) = playerID(ceil(enemy,fvar(3))),fvar(3)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(4) = playerID(ceil(enemy,fvar(3))),fvar(4)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(5) = playerID(ceil(enemy,fvar(3))),fvar(5)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(6) = playerID(ceil(enemy,fvar(3))),fvar(6)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(7) = playerID(ceil(enemy,fvar(3))),fvar(7)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(8) = playerID(ceil(enemy,fvar(3))),fvar(8)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(9) = playerID(ceil(enemy,fvar(3))),fvar(9)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(10) = playerID(ceil(enemy,fvar(3))),fvar(10)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(11) = playerID(ceil(enemy,fvar(3))),fvar(11)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(12) = playerID(ceil(enemy,fvar(3))),fvar(12)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(13) = playerID(ceil(enemy,fvar(3))),fvar(13)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(14) = playerID(ceil(enemy,fvar(3))),fvar(14)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(15) = playerID(ceil(enemy,fvar(3))),fvar(15)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(16) = playerID(ceil(enemy,fvar(3))),fvar(16)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(17) = playerID(ceil(enemy,fvar(3))),fvar(17)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(18) = playerID(ceil(enemy,fvar(3))),fvar(18)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(19) = playerID(ceil(enemy,fvar(3))),fvar(19)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(20) = playerID(ceil(enemy,fvar(3))),fvar(20)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(21) = playerID(ceil(enemy,fvar(3))),fvar(21)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(22) = playerID(ceil(enemy,fvar(3))),fvar(22)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(23) = playerID(ceil(enemy,fvar(3))),fvar(23)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(24) = playerID(ceil(enemy,fvar(3))),fvar(24)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(25) = playerID(ceil(enemy,fvar(3))),fvar(25)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(26) = playerID(ceil(enemy,fvar(3))),fvar(26)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(27) = playerID(ceil(enemy,fvar(3))),fvar(27)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(28) = playerID(ceil(enemy,fvar(3))),fvar(28)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(29) = playerID(ceil(enemy,fvar(3))),fvar(29)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(30) = playerID(ceil(enemy,fvar(3))),fvar(30)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(31) = playerID(ceil(enemy,fvar(3))),fvar(31)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(32) = playerID(ceil(enemy,fvar(3))),fvar(32)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(33) = playerID(ceil(enemy,fvar(3))),fvar(33)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(34) = playerID(ceil(enemy,fvar(3))),fvar(34)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(35) = playerID(ceil(enemy,fvar(3))),fvar(35)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(36) = playerID(ceil(enemy,fvar(3))),fvar(36)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(37) = playerID(ceil(enemy,fvar(3))),fvar(37)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(38) = playerID(ceil(enemy,fvar(3))),fvar(38)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(39) = playerID(ceil(enemy,fvar(3))),fvar(39)
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = root,alive
value = 0
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = root,alive
fvalue = 0
ignorehitpause = 1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = root,alive
sysvar(0) = 0
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = root,alive
sysvar(1) = 0
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = root,alive
sysvar(2) = 0
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = root,alive
sysvar(3) = 0
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = root,alive
sysvar(4) = 0
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = root,alive
sysfvar(0) = 0
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = root,alive
sysfvar(1) = 0
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = root,alive
sysfvar(2) = 0
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = root,alive
sysfvar(3) = 0
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = root,alive
sysfvar(4) = 0
ignorehitpause=1

[State ]
type = Parentvarset
triggerall = roundstate = 2
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
trigger1 = ceil(enemy,fvar(0))%3500 = [3000,3499]
trigger2 = (ceil(enemy,fvar(0))%3500 = [1,1999])
var(ceil(enemy,fvar(2))) = root,stateno
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = roundstate = 2
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
trigger1 = ceil(enemy,fvar(0))%3500 = [3000,3499]
trigger2 = (ceil(enemy,fvar(0))%3500 = [1,1999])
fvar(ceil(enemy,fvar(7))) = root,stateno
ignorehitpause = 1

[state , 整數gt貫通砲1]
type = parentvarset
triggerall = root,alive;本體存活
triggerall = parent,id = root,id;親為本體
triggerall = playeridexist(ceil(enemy,fvar(6)));gametime貫通調查helper存在
triggerall = (playerid(ceil(enemy,fvar(6))),var(38)&63) || playerid(ceil(enemy,fvar(6))),var(40) || playerid(ceil(enemy,fvar(6))),var(41) || playerid(ceil(enemy,fvar(6))),var(42) || playerid(ceil(enemy,fvar(6))),var(43)
trigger1 = (ceil(enemy,fvar(0))%3500 = [1,1999])
v = (playerid(ceil(enemy,fvar(6))),var(38)&63)
value = ((gametime+1)**3)*(playerid(ceil(enemy,fvar(6))),var(40)) + ((gametime+1)**2)*(playerid(ceil(enemy,fvar(6))),var(41)) + (gametime+1)*playerid(ceil(enemy,fvar(6))),var(42) + playerid(ceil(enemy,fvar(6))),var(43)
ignorehitpause = 1

[state , 整數gt貫通砲2]
type = parentvarset
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = playeridexist(ceil(enemy,fvar(6)))
triggerall = (playerid(ceil(enemy,fvar(6))),var(38)&4032) || playerid(ceil(enemy,fvar(6))),var(44) || playerid(ceil(enemy,fvar(6))),var(45) || playerid(ceil(enemy,fvar(6))),var(46) || playerid(ceil(enemy,fvar(6))),var(47)
trigger1 = (ceil(enemy,fvar(0))%3500 = [1,1999])
v = ((playerid(ceil(enemy,fvar(6))),var(38)&4032)/64)
value = ((gametime+1)**3)*(playerid(ceil(enemy,fvar(6))),var(44)) + ((gametime+1)**2)*(playerid(ceil(enemy,fvar(6))),var(45)) + (gametime+1)*playerid(ceil(enemy,fvar(6))),var(46) + playerid(ceil(enemy,fvar(6))),var(47)
ignorehitpause = 1

[state , 整數gt貫通砲3]
type = parentvarset
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = playeridexist(ceil(enemy,fvar(6)))
triggerall = (playerid(ceil(enemy,fvar(6))),var(38)&258048) || playerid(ceil(enemy,fvar(6))),var(48) || playerid(ceil(enemy,fvar(6))),var(49) || playerid(ceil(enemy,fvar(6))),var(50) || playerid(ceil(enemy,fvar(6))),var(51)
trigger1 = (ceil(enemy,fvar(0))%3500 = [1,1999])
v = ((playerid(ceil(enemy,fvar(6))),var(38)&258048)/4096)
value = ((gametime+1)**3)*(playerid(ceil(enemy,fvar(6))),var(48)) + ((gametime+1)**2)*(playerid(ceil(enemy,fvar(6))),var(49)) + (gametime+1)*playerid(ceil(enemy,fvar(6))),var(50) + playerid(ceil(enemy,fvar(6))),var(51)
ignorehitpause = 1

[state , 整數gt貫通砲4]
type = parentvarset
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = playeridexist(ceil(enemy,fvar(6)))
triggerall = (playerid(ceil(enemy,fvar(6))),var(38)&16515072) || playerid(ceil(enemy,fvar(6))),var(52) || playerid(ceil(enemy,fvar(6))),var(53) || playerid(ceil(enemy,fvar(6))),var(54) || playerid(ceil(enemy,fvar(6))),var(55)
trigger1 = (ceil(enemy,fvar(0))%3500 = [1,1999])
v = ((playerid(ceil(enemy,fvar(6))),var(38)&16515072)/262144)
value = ((gametime+1)**3)*(playerid(ceil(enemy,fvar(6))),var(52)) + ((gametime+1)**2)*(playerid(ceil(enemy,fvar(6))),var(53)) + (gametime+1)*playerid(ceil(enemy,fvar(6))),var(54) + playerid(ceil(enemy,fvar(6))),var(55)
ignorehitpause = 1

[state , 整數gt貫通砲5]
type = parentvarset
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = playeridexist(ceil(enemy,fvar(6)))
triggerall = (playerid(ceil(enemy,fvar(6))),var(38)&1056964608) || playerid(ceil(enemy,fvar(6))),var(56) || playerid(ceil(enemy,fvar(6))),var(57) || playerid(ceil(enemy,fvar(6))),var(58) || playerid(ceil(enemy,fvar(6))),var(59)
trigger1 = (ceil(enemy,fvar(0))%3500 = [1,1999])
v = ((playerid(ceil(enemy,fvar(6))),var(38)&1056964608)/16777216)
value = ((gametime+1)**3)*(playerid(ceil(enemy,fvar(6))),var(56)) + ((gametime+1)**2)*(playerid(ceil(enemy,fvar(6))),var(57)) + (gametime+1)*playerid(ceil(enemy,fvar(6))),var(58) + playerid(ceil(enemy,fvar(6))),var(59)
ignorehitpause = 1

[state , 普通浮點數gt貫通砲1]
type = parentvarset
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = playeridexist(ceil(enemy,fvar(6)))
triggerall = (playerid(ceil(enemy,fvar(6))),var(39)&63) || playerid(ceil(enemy,fvar(6))),fvar(20) || playerid(ceil(enemy,fvar(6))),fvar(21) || playerid(ceil(enemy,fvar(6))),fvar(22) || playerid(ceil(enemy,fvar(6))),fvar(23)
trigger1 = (ceil(enemy,fvar(0))%3500 = [1,1999])
fv = (playerid(ceil(enemy,fvar(6))),var(39)&63)
value = ((gametime+1)**3)*(playerid(ceil(enemy,fvar(6))),fvar(20)) + ((gametime+1)**2)*(playerid(ceil(enemy,fvar(6))),fvar(21)) + (gametime+1)*playerid(ceil(enemy,fvar(6))),fvar(22) + playerid(ceil(enemy,fvar(6))),fvar(23)
ignorehitpause = 1

[state , 普通浮點數gt貫通砲2]
type = parentvarset
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = playeridexist(ceil(enemy,fvar(6)))
triggerall = (playerid(ceil(enemy,fvar(6))),var(39)&4032) || playerid(ceil(enemy,fvar(6))),fvar(24) || playerid(ceil(enemy,fvar(6))),fvar(25) || playerid(ceil(enemy,fvar(6))),fvar(26) || playerid(ceil(enemy,fvar(6))),fvar(27)
trigger1 = (ceil(enemy,fvar(0))%3500 = [1,1999])
fv = ((playerid(ceil(enemy,fvar(6))),var(39)&4032)/64)
value = ((gametime+1)**3)*(playerid(ceil(enemy,fvar(6))),fvar(24)) + ((gametime+1)**2)*(playerid(ceil(enemy,fvar(6))),fvar(25)) + (gametime+1)*playerid(ceil(enemy,fvar(6))),fvar(26) + playerid(ceil(enemy,fvar(6))),fvar(27)
ignorehitpause = 1

[state , 普通浮點數gt貫通砲3]
type = parentvarset
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = playeridexist(ceil(enemy,fvar(6)))
triggerall = (playerid(ceil(enemy,fvar(6))),var(39)&258048) || playerid(ceil(enemy,fvar(6))),fvar(28) || playerid(ceil(enemy,fvar(6))),fvar(29) || playerid(ceil(enemy,fvar(6))),fvar(30) || playerid(ceil(enemy,fvar(6))),fvar(31)
trigger1 = (ceil(enemy,fvar(0))%3500 = [1,1999])
fv = ((playerid(ceil(enemy,fvar(6))),var(39)&258048)/4096)
value = ((gametime+1)**3)*(playerid(ceil(enemy,fvar(6))),fvar(28)) + ((gametime+1)**2)*(playerid(ceil(enemy,fvar(6))),fvar(29)) + (gametime+1)*playerid(ceil(enemy,fvar(6))),fvar(30) + playerid(ceil(enemy,fvar(6))),fvar(31)
ignorehitpause = 1

[state , 普通浮點數gt貫通砲4]
type = parentvarset
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = playeridexist(ceil(enemy,fvar(6)))
triggerall = (playerid(ceil(enemy,fvar(6))),var(39)&16515072) || playerid(ceil(enemy,fvar(6))),fvar(32) || playerid(ceil(enemy,fvar(6))),fvar(33) || playerid(ceil(enemy,fvar(6))),fvar(34) || playerid(ceil(enemy,fvar(6))),fvar(35)
trigger1 = (ceil(enemy,fvar(0))%3500 = [1,1999])
fv = ((playerid(ceil(enemy,fvar(6))),var(39)&16515072)/262144)
value = ((gametime+1)**3)*(playerid(ceil(enemy,fvar(6))),fvar(32)) + ((gametime+1)**2)*(playerid(ceil(enemy,fvar(6))),fvar(33)) + (gametime+1)*playerid(ceil(enemy,fvar(6))),fvar(34) + playerid(ceil(enemy,fvar(6))),fvar(35)
ignorehitpause = 1

[state , 普通浮點數gt貫通砲5]
type = parentvarset
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = playeridexist(ceil(enemy,fvar(6)))
triggerall = (playerid(ceil(enemy,fvar(6))),var(39)&1056964608) || playerid(ceil(enemy,fvar(6))),fvar(36) || playerid(ceil(enemy,fvar(6))),fvar(37) || playerid(ceil(enemy,fvar(6))),fvar(38) || playerid(ceil(enemy,fvar(6))),fvar(39)
trigger1 = (ceil(enemy,fvar(0))%3500 = [1,1999])
fv = ((playerid(ceil(enemy,fvar(6))),var(39)&1056964608)/16777216)
value = ((gametime+1)**3)*(playerid(ceil(enemy,fvar(6))),fvar(36)) + ((gametime+1)**2)*(playerid(ceil(enemy,fvar(6))),fvar(37)) + (gametime+1)*playerid(ceil(enemy,fvar(6))),fvar(38) + playerid(ceil(enemy,fvar(6))),fvar(39)
ignorehitpause = 1

[statedef 777777777]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[State ];非攻?anim取得間者則轉回混線處理
type = ChangeState
trigger1 =!ishelper(777777777);非攻?anim取得間者時觸發
value = 114514
ignorehitpause = 1

[State ]
type = AssertSpecial
trigger1 = ishelper(777777777);為攻?anim取得間者時觸發
flag = Invisible
flag2 = noshadow
ignorehitpause = 1

[State , 攻?anim記憶]
type = Varset
triggerall = ishelper(777777777)
trigger1 =!var(2);var(2)還未記憶動畫
trigger1 = movecontact
var(2) = anim
ignorehitpause = 1

[State ];無敵，防止被干擾
type = Nothitby
trigger1 = ishelper(777777777)
value = SCA
ignorehitpause = 1

[State , 攻?anim取得]
type = null
triggerall = ishelper(777777777)
triggerall = ((var(1) := var(1) - (var(1) > 0)) * 0) || 1;請記住這一條件
triggerall = var(1) = 0;停止探?Falg
triggerall = var(2) = 0;var(2)還未記憶動畫
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0
trigger2 = selfanimexist(var(0))
trigger2 = var(1) := 5
ignorehitpause = 1


[State , 長時間的Anim變更]
type = Changeanim
trigger1 = ishelper(777777777)
trigger1 =!var(2);還未確定攻?框存在時
trigger1 = animelemtime(1) > 5
value = anim
ignorehitpause = 1

[State , 變更為檢索到的動畫]
type = Changeanim
triggerall = ishelper(777777777)
triggerall =!var(2)
triggerall = selfanimexist(var(0))
triggerall = anim != var(0)
trigger1 = var(1)
value = var(0) * (var(0) != 5300)
ignorehitpause = 1

[State , 檢索重置]
type = Varset
trigger1 = ishelper(777777777)
trigger1 =!var(2)
trigger1 = var(0) > 1000000000
var(0) = 0
ignorehitpause = 1

[State , 確定紅框用Hitdef]
type = Hitdef
trigger1 = ishelper(777777777)
trigger1 =!var(2)
numhits = 0
attr = , HP
hitflag = MAFDLP
sparkno = -1
guard.sparkno = -1
pausetime = 0, 0
ignorehitpause = 1

[state ];?態變更
type = Statetypeset
trigger1 = ishelper(777777777)
trigger1 =!var(2)
Statetype = C
Movetype = A;攻?
IgnoreHitPause = 1

[state ]
type = Statetypeset
trigger1 = ishelper(777777777)
trigger1 =!!var(2);確定攻?框後，anim探?完成
Movetype = I;?置
IgnoreHitPause = 1

[State , state返]
type = Projectile
trigger1 = ishelper(777777777)
trigger1 = root,alive
trigger1 = enemy,var(16) > -1
trigger1 =!!var(2);探?到攻?框anim
attr = C,HP
projid = 999
projanim = var(2);使用探?到的動畫
projpriority = 7
projremove = 1
projremovetime = 30
projmisstime = 1
postype = p1
offset = 0,0
ground.type = none
sparkno = -1
guard.sparkno = -1
pausetime = 0,0
p1stateno = enemy,var(16)
projedgebound = 100000000
projstagebound = 100000000
projheightbound = -100000000, 100000000
air.juggle = ifelse(root,const(data.airjuggle) < 0,2147483647,0)
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause = 1

[State , state返]
type = Projectile
trigger1 = ishelper(777777777)
trigger1 = root,alive
trigger1 = enemy,var(16) > -1
trigger1 =!var(2);未探?到攻?框anim
attr = C,HP
projid = 999
projanim = root,anim+ifelse(random%2,0,ifelse(random%2,1,-1));使用敵方本體或附近的動畫
projpriority = 7
projremove = 1
projremovetime = 30
projmisstime = 1
postype = p1
offset = 0,0
ground.type = none
sparkno = -1
guard.sparkno = -1
pausetime = 0,0
p1stateno = enemy,var(16)
projedgebound = 100000000
projstagebound = 100000000
projheightbound = -100000000, 100000000
air.juggle = ifelse(root,const(data.airjuggle) < 0,2147483647,0)
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause = 1

[State , state返]
type = Projectile
trigger1 = ishelper(777777777)
trigger1 = root,alive
trigger1 = enemy,var(16) > -1
trigger1 =!var(2);未探?到攻?框anim
attr = C,HP
projid = 999
projanim = 200*(1+(random%3))+10*(random%5);使用可能存在攻?框的動畫
projpriority = 7
projremove = 1
projremovetime = 30
projmisstime = 1
postype = p1
offset = 0,0
ground.type = none
sparkno = -1
guard.sparkno = -1
pausetime = 0,0
p1stateno = enemy,var(16)
projedgebound = 100000000
projstagebound = 100000000
projheightbound = -100000000, 100000000
air.juggle = ifelse(root,const(data.airjuggle) < 0,2147483647,0)
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause = 1

[State , state返]
type = Projectile
trigger1 = ishelper(777777777)
trigger1 = root,alive
trigger1 = enemy,var(16) > -1
trigger1 =!var(2);未探?到攻?框anim
attr = C,HP
projid = 999
projanim = 0
projpriority = 7
projremove = 1
projremovetime = 30
projmisstime = 1
postype = p1
offset = 0,0
ground.type = none
sparkno = -1
guard.sparkno = -1
pausetime = 0,0
p1stateno = enemy,var(16)
projedgebound = 100000000
projstagebound = 100000000
projheightbound = -100000000, 100000000
air.juggle = ifelse(root,const(data.airjuggle) < 0,2147483647,0)
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause = 1

[statedef 777777778]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[State ];非受?anim取得間者則轉回混線處理
type = ChangeState
trigger1 =!ishelper(777777778)
value = 114514
ignorehitpause = 1

[State ]
type = AssertSpecial
trigger1 = ishelper(777777778)
flag = Invisible
flag2 = noshadow
ignorehitpause = 1

[state ]
type = Statetypeset
trigger1 = ishelper(777777778)
Movetype = I;?置
IgnoreHitPause = 1

[State , 受?anim記憶]
type = Varset
triggerall = ishelper(777777778)
;triggerall =!enemy,var(30);本體還未記憶動畫
triggerall =!var(2);var(2)還未記憶動畫
trigger1 = gethitvar(damage);受到傷害 ＝ 被打中了 ＝ 有受?框的anim
var(2) = anim
ignorehitpause = 1

[State ];裝甲，確保受?後不會轉入奇怪的?態號
type = HitOverRide
trigger1 = ishelper(777777778)
attr = C,HP
stateno = 777777778
ignorehitpause = 1

[State , 受?anim取得];此處同攻?anim取得
type = null
triggerall = ishelper(777777778)
triggerall = ((var(1) := var(1) - (var(1) > 0)) * 0) || 1
triggerall = var(1) = 0
triggerall = var(2) = 0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0
trigger2 = selfanimexist(var(0))
trigger2 = var(1) := 5
ignorehitpause = 1

[State ]
type = Changeanim
trigger1 = ishelper(777777778)
trigger1 =!var(2)
trigger1 = animelemtime(1) > 5
value = anim
ignorehitpause = 1

[State ]
type = Changeanim
triggerall = ishelper(777777778)
triggerall =!var(2)
triggerall = selfanimexist(var(0))
triggerall = anim != var(0)
trigger1 = var(1)
value = var(0) * (var(0) != 5300)
ignorehitpause = 1

[State ];可被?中的hitdef類型
type = HitBy
trigger1 = ishelper(777777778)
trigger1 = selfanimexist(var(0))
trigger1 =!var(2)
value = C,HP
ignorehitpause = 1

[State ];取得動畫後無敵
type = HitBy
trigger1 = ishelper(777777778)
trigger1 = selfanimexist(var(0))
trigger1 =!!var(2)
value =
ignorehitpause = 1

[State , 檢索重置]
type = Varset
trigger1 = ishelper(777777778)
trigger1 =!var(2) 
trigger1 = var(0) > 1000000000
var(0) = 0
ignorehitpause = 1